Daniel Acevedo

Kitchen Chaos

Solo Project

Platform: PC
Engine: Unity
Team Size: 1
Duration: 4 weeks

Description:

Kitchen Chaos was my first game project for CTIN 583: Game Development for Designers with Debbie Yuen at USC. I developed a kitchen-themed game where players control a character navigating a dynamic cooking environment. The player can pick up ingredients, place them on a counter, or dispose of them in the trash. Interactive elements are highlighted when the player is within range, providing clear feedback on available actions. The game logic ensures that ingredients are placed on the counter when the player is nearby and properly disposed of when taken to the trash, creating an intuitive and engaging gameplay loop.

Tools Used:
  • C#
  • Unity
  • Perforce
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